Welcome to Global Nexus

Global Nexus is a worldbuilding strategy game about power, politics, and consequence.

For over six years, it's been built, rewritten, tested, broken, and rebuilt - from loose rules scribbled on paper to an expansive, evolving system of governance mechanics, economic models, military theory, and social complexity.

This site is not a store. It is not a pitch. It's an archive - a personal project space, development journal, and creative showcase.

Here, you'll find glimpses into the systems, stories, and design decisions behind Global Nexus. From the earliest war rules to modern Measures of Society, from fictional constitutions to economic collapses triggered by real player decisions - everything here in the product of years of thinking, building, and adapting.

This isn't just a game. It's a world.

And this is where I tell its story.


The Origin

In the early days, Global Nexus was pure chaos - and that was part of the fun.

Since then, it's become a layered world of ideologies, institutions, and consequences. 

Here's how it all began.


Systems Within Systems

From political collapse to military escalation, every part of Global Nexus runs on layered, intertwined mechanics. Research, power structures, and economics all connect - often in unexpected and unique ways.

 

Built to Adapt

The rules aren't static - they've changed with every draft and game. What started as a few guidelines now spans dozens of manuals, updated through real events and player choices.

A World in Motion

Nations rise and fall. Laws and alliances shift. Crises erupt. The map remembers. Every game of Global Nexus left a mark - shaping not just its own narrative, but the systems themselves.


The Test Archives

Before there was a world, there were the test games. Each one laid the groundwork for the systems, mechanics, and chaos that define Global Nexus today. From the earliest experiments in diplomacy and war to sprawling conflicts with dozens of players, the Archives document the evolution of the game throughout its five test plays.

Browse the pages to explore maps, stories, and the key lessons that shaped the world we've built now.


Why I Built Global Nexus

When I first started designing Global Nexus, I wasn't just trying to build another strategy game. I wanted to explore systems - how they rise, how they collapse, and how they respond to pressure.

These are the four core goals that guided every rule, every rewrite, and rework across the last six years.

1. Complexity With Consequence

Not just systems for their own sake - but systems that interact. Every decision in Global Nexus touches something else: budgets shift policies, research changes warfare, social movements reshape governments. Nothing exists in isolation.

2. Reflective Worldbuilding

The game mirrors reality not through realism, but through structure. Institutions, crises, reforms, corruption - these are built into the mechanics, not just the narrative. Players don't just roleplay governments. They run them.

3. Designed to Evolve

Global Nexus isn't finished. It's designed to grow, adapt, and absorb change. Every game, every player action, every rule stress-test has helped shape its current form - and that process will never fully end.

4. Maximalism by Design

Above all, we simply wanted to see how far we could go - how complex a game could become while still remaining technically playable. Global Nexus is the result of that challenge: a sprawling web of interconnected systems, rulebooks within rulebooks, and mechanics that often spiral until they self-regulate. It wasn't about accessibility. It was about testing the limits of design - and then trying to make the impossible work anyway.

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Contact and Info

@globalnexusgame